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Microsoft DirectX 9.0 |
Set the influence value for a bone.
Syntax
HRESULT SetBoneInfluence(
DWORD Bone, DWORD numInfluences, CONST DWORD *vertices, CONST FLOAT *weights );
Parameters
- Bone
- [in] Bone number.
- numInfluences
- [in] Number of influences.
- vertices
- [in] The array of vertices influenced by a bone.
- weights
- [in] The array of weights influenced by a bone.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
See Also
ID3DXSkinInfo::GetBoneInfluence, ID3DXSkinInfo::GetNumBoneInfluences