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Microsoft DirectX 9.0 |
Get the vertices and weights that a bone influences.
Syntax
HRESULT GetBoneInfluence(
DWORD Bone, DWORD *vertices, FLOAT *weights );
Parameters
- Bone
- [in] Bone number.
- vertices
- [in, out] Get the array of vertices influenced by a bone.
- weights
- [in, out] Get the array of weights influenced by a bone.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
Use ID3DXSkinInfo::GetNumBoneInfluences to find out how many vertices the bone influences.
See Also
ID3DXSkinInfo::SetBoneInfluence