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Microsoft DirectX 9.0 |
Gets a constant by looking up its index.
Syntax
D3DXHANDLE GetConstant(
D3DXHANDLE hConstant, UINT Index );
Parameters
- hConstant
- [in] Unique identifier to the parent data structure. If the constant is a top-level parameter (there is no parent data structure), use NULL.
- Index
- [in] Zero-based index of the constant.
Return Value
Returns a unique identifier to the constant.
Remarks
To get a constant from an array of constants, use ID3DXConstantTable::GetConstantElement.