| ?/TD> | 
| Microsoft DirectX 9.0 | 
Gets a constant by looking up its index.
Syntax
D3DXHANDLE GetConstant(
D3DXHANDLE hConstant, UINT Index );
Parameters
- hConstant
 - [in] Unique identifier to the parent data structure. If the constant is a top-level parameter (there is no parent data structure), use NULL.
 - Index
 - [in] Zero-based index of the constant.
 
Return Value
Returns a unique identifier to the constant.
Remarks
To get a constant from an array of constants, use ID3DXConstantTable::GetConstantElement.