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Microsoft DirectX 9.0 |
Uses a user-provided function to fill each texel of each mip level of a given volume texture.
Syntax
HRESULT D3DXFillVolumeTexture(
LPDIRECT3DVOLUMETEXTURE9 pTexture, LPD3DXFILL3D pFunction, LPVOID pData );
Parameters
- pTexture
- [out, retval] Pointer to an IDirect3DVolumeTexture9 interface, representing the filled texture.
- pFunction
- [in] Pointer to a user-provided evaluator function, which will be used to compute the value of each texel. The function follows the prototype of LPD3DFILL3D.
- pData
- [in] Pointer to an arbitrary block of user-defined data. This pointer will be passed to the function provided in pFunction.
Return Value
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.
Remarks
If the volume is nondynamic (because of a usage parameter set to 0 at the creation) and located in video memory (the memory pool set to D3DPOOL_DEFAULT), D3DXFillVolumeTexture will fail because Direct3D extensions (D3DX) cannot lock nondynamic volumes located in video memory.
Here is an example that creates a function called ColorCubeFill, which relies on D3DXFillVolumeTexture.
// Define a function that matches the prototype of LPD3DXFILL3D VOID WINAPI ColorVolumeFill (D3DXVECTOR4* pOut, const D3DXVECTOR3* pTexCoord, const D3DXVECTOR3* pTexelSize, LPVOID pData) { *pOut = D3DXVECTOR4(pTexCoord->x, pTexCoord->y, pTexCoord->z, 0.0f); } // Create volume texture using D3DXFillVolumeTexture if (FAILED (hr = D3DXFillVolumeTexture (m_pTexture, ColorVolumeFill, NULL))) { return hr; }
Function Information
Header d3dx9tex.h Import library d3dx9.lib Minimum operating systems Windows 98