?/TD> |
Microsoft DirectX 9.0 |
Creates a cube texture from a file in memory.
Syntax
HRESULT D3DXCreateCubeTextureFromFileInMemory(
LPDIRECT3DDEVICE9 pDevice, LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the cube texture.
- pSrcData
- [in] Pointer to the file in memory from which to create the cubemap. See Remarks.
- SrcDataSize
- [in] Size of the file in memory, in bytes.
- ppCubeTexture
- [out] Address of a pointer to an IDirect3DCubeTexture9 interface, representing the created cube texture object.
Return Value
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. D3DERR_NOTAVAILABLE This device does not support the queried technique. D3DERR_OUTOFVIDEOMEMORY Microsoft?Direct3D?does not have enough display memory to perform the operation. D3DXERR_INVALIDDATA The data is invalid. E_OUTOFMEMORY Direct3D could not allocate sufficient memory to complete the call.
Remarks
This function supports the following file formats: .bmp, .dds, .dib, .jpg, .png, and .tga.
Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.
This method is designed to be used for loading image files stored as RT_RCDATA, which is an application-defined resource (raw data). Otherwise this method will fail.
D3DXCreateCubeTextureFromFileInMemory uses the Microsoft DirectDraw?surface (DDS) file format. The DXTex Tool enables you to generate a cube map from other file formats and save it in the DDS file format.
Function Information
Header d3dx9tex.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
Texture Color Conversions