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Microsoft DirectX 9.0 |
Builds a quaternion with the given yaw, pitch, and roll.
Syntax
D3DXQUATERNION *D3DXQuaternionRotationYawPitchRoll(
D3DXQUATERNION *pOut, FLOAT Yaw, FLOAT Pitch, FLOAT Roll );
Parameters
- pOut
- [in, out] Pointer to the D3DXQUATERNION structure that is the result of the operation.
- Yaw
- [in] Yaw around the y-axis, in radians.
- Pitch
- [in] Pitch around the x-axis, in radians.
- Roll
- [in] Roll around the z-axis, in radians.
Return Value
Pointer to a D3DXQUATERNION structure with the specified yaw, pitch, and roll.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionRotationYawPitchRoll function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXQuaternionRotationAxis, D3DXQuaternionRotationMatrix