?/TD> |
Microsoft DirectX 9.0 |
Builds a quaternion from a rotation matrix.
Syntax
D3DXQUATERNION *D3DXQuaternionRotationMatrix(
D3DXQUATERNION *pOut, CONST D3DXMATRIX *pM );
Parameters
- pOut
- [in, out] Pointer to the D3DXQUATERNION structure that is the result of the operation.
- pM
- [in] Pointer to the source D3DXMATRIX structure.
Return Value
Pointer to the D3DXQUATERNION structure built from a rotation matrix.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionRotationMatrix function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXQuaternionRotationAxis, D3DXQuaternionRotationYawPitchRoll