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Microsoft DirectX 9.0 |
Computes the dot product of a plane and a 3-D vector. The w parameter of the vector is assumed to be 1.
Syntax
FLOAT D3DXPlaneDotCoord(
CONST D3DXPLANE *pP, CONST D3DXVECTOR3 *pV );
Parameters
- pP
- [in] Pointer to a source D3DXPLANE structure.
- pV
- [in] Pointer to a source D3DXVECTOR3 structure.
Return Value
The dot product of the plane and 3-D vector.
Remarks
Given a plane (a, b, c, d) and a 3-D vector (x, y, z) the return value of this function is a*x + b*y + c*z + d*1. The D3DXPlaneDotCoord function is useful for determining the plane's relationship with a coordinate in 3-D space.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXPlaneDot, D3DXPlaneDotNormal