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Microsoft DirectX 9.0

D3DXPlaneDot Function


Computes the dot product of a plane and a 4-D vector.

Syntax

FLOAT D3DXPlaneDot(      

    CONST D3DXPLANE *pP,     CONST D3DXVECTOR4 *pV );

Parameters

pP
[in] Pointer to a source D3DXPLANE structure.
pV
[in] Pointer to a D3DXVECTOR4 structure.

Return Value

The dot product of the plane and 4-D vector.



Remarks

Given a plane (a, b, c, d) and a 4-D vector (x, y, z, w) the return value of this function is a*x + b*y + c*z + d*w. The D3DXPlaneDot function is useful for determining the plane's relationship with a homogeneous coordinate. For example, this function could be used to determine if a particular coordinate is on a particular plane, or on which side of a particular plane a particular coordinate lies.

Function Information

Headerd3dx9math.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXPlaneDotCoord, D3DXPlaneDotNormal


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