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Microsoft DirectX 9.0 |
Calculates the transposed product of two matrices.
Syntax
D3DXMATRIX *D3DXMatrixMultiplyTranspose(
D3DXMATRIX* pOut, const D3DXMATRIX* pM1, const D3DXMATRIX* pM2 );
Parameters
- pOut
- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
- pM1
- [in] Pointer to a source D3DXMATRIX structure.
- pM2
- [in] Pointer to a source D3DXMATRIX structure.
Return Value
Pointer to a D3DXMATRIX structure that is the product of two matrices.
Remarks
The result is the transposed of the product of two transformation matrices, Out = T(M1*M2).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixMultiplyTranspose function can be used as a parameter for another function.
This function is useful to set matrices as constants for vertex and pixel shaders.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXMatrixMultiply, D3DXQuaternionMultiply