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Microsoft DirectX 9.0 |
Determines the product of two matrices.
Syntax
D3DXMATRIX *D3DXMatrixMultiply(
D3DXMATRIX *pOut, CONST D3DXMATRIX *pM1, CONST D3DXMATRIX *pM2 );
Parameters
- pOut
- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
- pM1
- [in] Pointer to a source D3DXMATRIX structure.
- pM2
- [in] Pointer to a source D3DXMATRIX structure.
Return Value
Pointer to a D3DXMATRIX structure that is the product of two matrices.
Remarks
The result represents the transformation M1 followed by the transformation M2 (Out = M1 * M2).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixMultiply function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXQuaternionMultiply