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Microsoft DirectX 9.0 |
Creates the negative color value of a color value.
Syntax
D3DXCOLOR *D3DXColorNegative(
D3DXCOLOR *pOut, CONST D3DXCOLOR *pC );
Parameters
- pOut
- [in, out] Pointer to a D3DXCOLOR structure that is the result of the operation.
- pC
- [in] Pointer to a source D3DXCOLOR structure.
Return Value
This function returns a pointer to a D3DXCOLOR structure that is the negative color value of the color value.
Remarks
The input alpha channel is copied, unmodified, to the output alpha channel.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXColorNegative function can be used as a parameter for another function.
This function returns the negative color value by subtracting 1.0 from the color components of the D3DXCOLOR structure, as shown in the following example.
pOut->r = 1.0f - pC->r;
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXColorLerp, D3DXColorModulate, D3DXColorScale