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Microsoft DirectX 9.0 |
Blends two colors.
Syntax
D3DXCOLOR *D3DXColorModulate(
D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2 );
Parameters
- pOut
- [in, out] Pointer to a D3DXCOLOR structure that is the result of the operation.
- pC1
- [in] Pointer to a source D3DXCOLOR structure.
- pC2
- [in] Pointer to a source D3DXCOLOR structure.
Return Value
This function returns a pointer to a D3DXCOLOR structure that is the result of the blending operation.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXColorModulate function can be used as a parameter for another function.
This function blends together two colors by multiplying matching color components, as shown in the following example.
pOut->r = pC1->r * pC2->r;
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXColorLerp, D3DXColorNegative, D3DXColorScale