| ?/TD> | 
| Microsoft DirectX 9.0 | 
Describes a locked box (volume).
Syntax
typedef struct _D3DLOCKED_BOX {
    int RowPitch;
    int SlicePitch;
    void *pBits;
} D3DLOCKED_BOX;Members
- RowPitch
 - Byte offset from the left edge of one row to the left edge of the next row.
 - SlicePitch
 - Byte offset from the top-left of one slice to the top-left of the next deepest slice.
 - pBits
 - Pointer to the beginning of the volume box. If a D3DBOX was provided to the LockBox call, pBits will be appropriately offset from the start of the volume.
 
Remarks
Volumes can be visualized as being organized into slices of width x height 2-D surfaces stacked up to make a width x height x depth volume. For more information, see Volume Texture Resources.
Structure Information
Header d3d9types.h Minimum operating systems Windows 98 
See Also
IDirect3DVolume9::LockBox, IDirect3DVolumeTexture9::LockBox