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Microsoft DirectX 9.0 |
Locks a box on a volume texture resource.
Syntax
HRESULT LockBox(
UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags );
Parameters
- Level
- [in] Specifies the level of the volume texture resource to lock.
- pLockedVolume
- [out] Pointer to a D3DLOCKED_BOX structure, describing the locked region.
- pBox
- [in] Pointer to the volume to lock. This parameter is specified by a pointer to a D3DBOX structure. Specifying NULL for this parameter locks the entire volume level.
- Flags
- [in] Combination of zero or more locking flags that describe the type of lock to perform. For this method, the valid flags are:
- D3DLOCK_DISCARD
- D3DLOCK_NO_DIRTY_UPDATE
- D3DLOCK_NO_SYSLOCK
- D3DLOCK_READONLY
For a description of the flags, see D3DLOCK.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
For performance reasons, dirty regions are only recorded for level zero of a texture. Dirty regions are automatically recorded when IDirect3DVolumeTexture9::LockBox is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. For more information, see IDirect3DDevice9::UpdateTexture.
See Also
IDirect3DVolumeTexture9::UnlockBox