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Microsoft DirectX 9.0

IDirect3DVertexBuffer9 Interface


Applications use the methods of the IDirect3DVertexBuffer9 interface to manipulate vertex buffer resources.

IDirect3DVertexBuffer9 Members

FreePrivateData

Frees the specified private data associated with this resource.

GetDesc Retrieves a description of the vertex buffer resource.
GetDevice

Retrieves the device associated with a resource.

GetPriority

Retrieves the priority for this resource.

GetPrivateData

Copies the private data associated with the resource to a provided buffer.

GetType

Returns the type of the resource.

Lock Locks a range of vertex data and obtains a pointer to the vertex buffer memory.
PreLoad

Preloads a managed resource.

SetPriority

Assigns the resource-management priority for this resource.

SetPrivateData

Associates data with the resource that is intended for use by the application, not by Microsoft?Direct3D? Data is passed by value, and multiple sets of data can be associated with a single resource.

Unlock Unlocks vertex data.

Remarks

The IDirect3DVertexBuffer9 interface is obtained by calling the IDirect3DDevice9::CreateVertexBuffer method.

This interface inherits additional functionality from the IDirect3DResource9 interface.

This interface, like all Component Object Model (COM) interfaces, inherits from the IUnknown interface.

The LPDIRECT3DVERTEXBUFFER9 and PDIRECT3DVERTEXBUFFER9 types are defined as pointers to the IDirect3DVertexBuffer9 interface.

typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9;

Interface Information

Inherits fromIDirect3DResource9
Headerd3d9.h
Import libraryd3d9.lib
Minimum operating systems Windows 98

See Also

IDirect3DDevice9::CreateVertexBuffer


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