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Microsoft DirectX 9.0 |
Retrieves the priority for this resource.
Syntax
DWORD GetPriority(VOID);
Return Value
Returns a DWORD value, indicating the priority of the resource.
Remarks
IDirect3DVertexBuffer9::GetPriority is used for priority control of managed resources. This method returns 0 on nonmanaged resources.
Priorities are used to determine when managed resources are to be removed from memory. A resource assigned a low priority is removed before a resource with a high priority. If two resources have the same priority, the resource that was used more recently is kept in memory; the other resource is removed. Managed resources have a default priority of 0.
See Also
IDirect3DResource9::SetPriority, IDirect3DBaseTexture9::SetPriority, IDirect3DCubeTexture9::SetPriority, IDirect3DTexture9::SetPriority, IDirect3DVolumeTexture9::SetPriority, IDirect3DIndexBuffer9::SetPriority, IDirect3DVertexBuffer9::SetPriority