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Microsoft DirectX 9.0 |
Sets the vertex shader.
Syntax
HRESULT SetVertexShader(
IDirect3DVertexShader9* pShader );
Parameters
- pShader
- [in] Vertex shader interface. For more information, see IDirect3DVertexShader9.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
To set a fixed-function vertex shader (after having set a programmable vertex shader), call IDirect3DDevice9::SetVertexShader(NULL) to release the programmable shader, and then call IDirect3DDevice9::SetFVF with the fixed-function vertex format.
See Also
IDirect3DDevice9::GetVertexShader