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Microsoft DirectX 9.0

IDirect3DDevice9::GetVertexShader Method


Retrieves the currently set vertex shader.

Syntax

HRESULT GetVertexShader(      

    IDirect3DVertexShader9** ppShader );

Parameters

ppShader
[out, retval] Pointer to a vertex shader interface.

Return Value

If the method succeeds, the return value is D3D_OK.

If ppShader is invalid, D3DERR_INVALIDCALL is returned.



Remarks

This method will not return device state for a device that is created using D3DCREATE_PUREDEVICE. If you want to use this method, you must create your device with any of the other flag values in D3DCREATE.

See Also

IDirect3DDevice9::SetVertexShader


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