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Microsoft DirectX 9.0 |
Retrieves the currently set vertex shader.
Syntax
HRESULT GetVertexShader(
IDirect3DVertexShader9** ppShader );
Parameters
- ppShader
- [out, retval] Pointer to a vertex shader interface.
Return Value
If the method succeeds, the return value is D3D_OK.
If ppShader is invalid, D3DERR_INVALIDCALL is returned.
Remarks
This method will not return device state for a device that is created using D3DCREATE_PUREDEVICE. If you want to use this method, you must create your device with any of the other flag values in D3DCREATE.
See Also
IDirect3DDevice9::SetVertexShader