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Microsoft DirectX 9.0 |
Sets the current texture palette.
Syntax
HRESULT SetCurrentTexturePalette(
UINT PaletteNumber );
Parameters
- PaletteNumber
- [in] Value that specifies the texture palette to set as the current texture palette.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A single logical palette is associated with the device, and is shared by all texture stages.
See Also
IDirect3DDevice9::GetCurrentTexturePalette, Texture Palettes