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Microsoft DirectX 9.0

IDirect3DDevice9::SetCurrentTexturePalette Method


Sets the current texture palette.

Syntax

HRESULT SetCurrentTexturePalette(      

    UINT PaletteNumber );

Parameters

PaletteNumber
[in] Value that specifies the texture palette to set as the current texture palette.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.



Remarks

A single logical palette is associated with the device, and is shared by all texture stages.

See Also

IDirect3DDevice9::GetCurrentTexturePalette, Texture Palettes


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