?/TD> |
Microsoft DirectX 9.0 |
Creates a volume texture resource.
Syntax
HRESULT CreateVolumeTexture(
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pHandle );
Parameters
- Width
- [in] Width of the top-level of the volume texture, in pixels. This value must be a power of two if the D3DPTEXTURECAPS_VOLUMEMAP_POW2 member of D3DCAPS9 is set. The pixel dimensions of subsequent levels will be the truncated value of half of the previous level's pixel dimension (independently). Each dimension clamps at a size of 1 pixel. Thus, if the division by two results in 0 (zero), 1 will be taken instead.
- Height
- [in] Height of the top-level of the volume texture, in pixels. This value must be a power of two if the D3DPTEXTURECAPS_VOLUMEMAP_POW2 member of D3DCAPS9 is set. The pixel dimensions of subsequent levels will be the truncated value of half of the previous level's pixel dimension (independently). Each dimension clamps at a size of 1 pixel. Thus, if the division by 2 results in 0 (zero), 1 will be taken instead.
- Depth
- [in] Depth of the top-level of the volume texture, in pixels. This value must be a power of two if the D3DPTEXTURECAPS_VOLUMEMAP_POW2 member of D3DCAPS9 is set. The pixel dimensions of subsequent levels will be the truncated value of half of the previous level's pixel dimension (independently). Each dimension clamps at a size of 1 pixel. Thus, if the division by 2 results in 0 (zero), 1 will be taken instead.
- Levels
- [in] Number of levels in the texture. If this is zero, Microsoft?Direct3D?will generate all texture sublevels down to 1x1 pixels for hardware that supports mipmapped volume textures. Call IDirect3DBaseTexture9::GetLevelCount to see the number of levels generated.
- Usage
- [in] Usage can be 0, which indicates no usage value. If usage is desired, use D3DUSAGE_DYNAMIC or D3DUSAGE_SOFTWAREPROCESSING. For more information, see D3DUSAGE.
- Format
- [in] Member of the D3DFORMAT enumerated type, describing the format of all levels in the volume texture.
- Pool
- [in] Member of the D3DPOOL enumerated type, describing the memory class into which the volume texture should be placed.
- ppVolumeTexture
- [out, retval] Address of a pointer to an IDirect3DVolumeTexture9 interface, representing the created volume texture resource.
- pHandle
- [in] Reserved. Set this parameter to NULL.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. D3DERR_OUTOFVIDEOMEMORY Direct3D does not have enough display memory to perform the operation. E_OUTOFMEMORY Direct3D could not allocate sufficient memory to complete the call.