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Microsoft DirectX 9.0

IDirect3DDevice9::CreateDepthStencilSurface Method


Creates a depth-stencil resource.

Syntax

HRESULT CreateDepthStencilSurface(      

    UINT Width,     UINT Height,     D3DFORMAT Format,     D3DMULTISAMPLE_TYPE MultiSample,     DWORD MultisampleQuality,     BOOL Discard,     IDirect3DSurface9** ppSurface,     HANDLE* pHandle );

Parameters

Width
[in] Width of the depth-stencil surface, in pixels.
Height
[in] Height of the depth-stencil surface, in pixels.
Format
[in] Member of the D3DFORMAT enumerated type, describing the format of the depth-stencil surface. This value must be one of the enumerated depth-stencil formats for this device.
MultiSample
[in] Member of the D3DMULTISAMPLE_TYPE enumerated type, describing the multisampling buffer type. This value must be one of the allowed multisample types. When this surface is passed to IDirect3DDevice9::SetDepthStencilSurface, its multisample type must be the same as that of the render target set by IDirect3DDevice9::SetRenderTarget.
MultisampleQuality
[in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
Discard
[in] Set this flag to TRUE to enable z-buffer discarding, and FALSE otherwise.

If this flag is set, the contents of the depth stencil buffer will be invalid after calling either IDirect3DDevice9::Present or IDirect3DDevice9::SetDepthStencilSurface with a different depth surface.

This flag has the same behavior as the constant, D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL, in D3DPRESENTFLAG.

ppSurface
[out, retval] Address of a pointer to an IDirect3DSurface9 interface, representing the created depth-stencil surface resource.
pHandle
[in] Reserved. Set this parameter to NULL.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following values.

D3DERR_NOTAVAILABLEThis device does not support the queried multisample type.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
D3DERR_OUTOFVIDEOMEMORYMicrosoft?Direct3D?does not have enough display memory to perform the operation.
E_OUTOFMEMORYDirect3D could not allocate sufficient memory to complete the call.


Remarks

The memory class of the depth-stencil buffer is always D3DPOOL_DEFAULT.

See Also

IDirect3DDevice9::UpdateSurface


© 2002 Microsoft Corporation. All rights reserved.