| ?/TD> |
| Microsoft DirectX 9.0 |
Defines levels of full-scene multisampling that the device can apply.
Syntax
typedef enum _D3DMULTISAMPLE_TYPE {
D3DMULTISAMPLE_NONE = 0,
D3DMULTISAMPLE_NONMASKABLE = 1,
D3DMULTISAMPLE_2_SAMPLES = 2,
D3DMULTISAMPLE_3_SAMPLES = 3,
D3DMULTISAMPLE_4_SAMPLES = 4,
D3DMULTISAMPLE_5_SAMPLES = 5,
D3DMULTISAMPLE_6_SAMPLES = 6,
D3DMULTISAMPLE_7_SAMPLES = 7,
D3DMULTISAMPLE_8_SAMPLES = 8,
D3DMULTISAMPLE_9_SAMPLES = 9,
D3DMULTISAMPLE_10_SAMPLES = 10,
D3DMULTISAMPLE_11_SAMPLES = 11,
D3DMULTISAMPLE_12_SAMPLES = 12,
D3DMULTISAMPLE_13_SAMPLES = 13,
D3DMULTISAMPLE_14_SAMPLES = 14,
D3DMULTISAMPLE_15_SAMPLES = 15,
D3DMULTISAMPLE_16_SAMPLES = 16,
D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
} D3DMULTISAMPLE_TYPE;
Constants
- D3DMULTISAMPLE_NONE
No level of full-scene multisampling is available.
- D3DMULTISAMPLE_NONMASKABLE
Enable the multisample quality value. See the remarks.
- D3DMULTISAMPLE_2_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_3_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_4_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_5_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_6_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_7_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_8_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_9_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_10_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_11_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_12_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_13_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_14_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_15_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_16_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
In addition to enabling full-scene multisampling at IDirect3DDevice9::Reset time, there will be render states that turn various aspects on and off at fine-grained levels.
Multisampling is valid only on a swap chain that is being created or reset with the D3DSWAPEFFECT_DISCARD swap effect.
The multisampling antialiasing value can be set with the parameters (or sub-parameters) in the following methods.
Method Parameters Sub-parameters IDirect3D9::CheckDeviceMultiSampleType MultiSampleType and pQualityLevels IDirect3DDevice9::CreateDepthStencilSurface MultiSampleType and pQualityLevels IDirect3DDevice9::CreateRenderTarget MultiSampleType and pQualityLevels IDirect3DDevice9::CreateAdditionalSwapChain pPresentationParameters MultiSampleType and pQualityLevels IDirect3D9::CreateDevice pPresentationParameters MultiSampleType and pQualityLevels IDirect3DDevice9::Reset pPresentationParameters MultiSampleType and pQualityLevels It is not good practice to switch from one multisample type to another to raise the quality of the antialiasing.
D3DMULTISAMPLE_NONE enables swap effects other than discarding, locking, etc.
Enumerated Type Information
Header d3d9types.h Minimum operating systems Windows 98
See Also
D3DPRESENT_PARAMETERS, D3DSURFACE_DESC