| ?/TD> | 
| Microsoft DirectX 9.0 | 
Defines the faces of a cubemap.
Syntax
typedef enum _D3DCUBEMAP_FACES {
    D3DCUBEMAP_FACE_POSITIVE_X = 0,
    D3DCUBEMAP_FACE_NEGATIVE_X = 1,
    D3DCUBEMAP_FACE_POSITIVE_Y = 2,
    D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
    D3DCUBEMAP_FACE_POSITIVE_Z = 4,
    D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
    D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
} D3DCUBEMAP_FACES;
Constants
- D3DCUBEMAP_FACE_POSITIVE_X
 Positive x-face of the cubemap.
- D3DCUBEMAP_FACE_NEGATIVE_X
 Negative x-face of the cubemap.
- D3DCUBEMAP_FACE_POSITIVE_Y
 Positive y-face of the cubemap.
- D3DCUBEMAP_FACE_NEGATIVE_Y
 Negative y-face of the cubemap.
- D3DCUBEMAP_FACE_POSITIVE_Z
 Positive z-face of the cubemap.
- D3DCUBEMAP_FACE_NEGATIVE_Z
 Negative z-face of the cubemap.
- D3DCUBEMAP_FACE_FORCE_DWORD
 Forces this enumeration to compile to 32 bits in size. This value is not used.
Enumerated Type Information
Header d3d9types.h Minimum operating systems Windows 98 
See Also
IDirect3DCubeTexture9::AddDirtyRect, IDirect3DCubeTexture9::GetCubeMapSurface, IDirect3DCubeTexture9::LockRect, IDirect3DCubeTexture9::UnlockRect