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Microsoft DirectX 9.0 |
Defines the faces of a cubemap.
Syntax
typedef enum _D3DCUBEMAP_FACES { D3DCUBEMAP_FACE_POSITIVE_X = 0, D3DCUBEMAP_FACE_NEGATIVE_X = 1, D3DCUBEMAP_FACE_POSITIVE_Y = 2, D3DCUBEMAP_FACE_NEGATIVE_Y = 3, D3DCUBEMAP_FACE_POSITIVE_Z = 4, D3DCUBEMAP_FACE_NEGATIVE_Z = 5, D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff } D3DCUBEMAP_FACES;
Constants
- D3DCUBEMAP_FACE_POSITIVE_X
Positive x-face of the cubemap.
- D3DCUBEMAP_FACE_NEGATIVE_X
Negative x-face of the cubemap.
- D3DCUBEMAP_FACE_POSITIVE_Y
Positive y-face of the cubemap.
- D3DCUBEMAP_FACE_NEGATIVE_Y
Negative y-face of the cubemap.
- D3DCUBEMAP_FACE_POSITIVE_Z
Positive z-face of the cubemap.
- D3DCUBEMAP_FACE_NEGATIVE_Z
Negative z-face of the cubemap.
- D3DCUBEMAP_FACE_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Enumerated Type Information
Header d3d9types.h Minimum operating systems Windows 98
See Also
IDirect3DCubeTexture9::AddDirtyRect, IDirect3DCubeTexture9::GetCubeMapSurface, IDirect3DCubeTexture9::LockRect, IDirect3DCubeTexture9::UnlockRect