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Microsoft DirectX 9.0

IDirect3DBaseTexture9::SetPriority Method


Assigns the resource-management priority for this resource.

Syntax

DWORD SetPriority(      

    DWORD PriorityNew );

Parameters

PriorityNew
[in] DWORD value that specifies the new resource-management priority for the resource.

Return Value

Returns the previous priority value for the resource.



Remarks

IDirect3DBaseTexture9::SetPriority is used for priority control of managed resources. This method returns 0 on non-managed resources.

Priorities are used to determine when managed resources are to be removed from memory. A resource assigned a low priority is removed before a resource with a high priority. If two resources have the same priority, the resource that was used more recently is kept in memory; the other resource is removed. Managed resources have a default priority of 0.

See Also

IDirect3DResource9::GetPriority, IDirect3DBaseTexture9::GetPriority, IDirect3DCubeTexture9::GetPriority, IDirect3DTexture9::GetPriority, IDirect3DVolumeTexture9::GetPriority, IDirect3DIndexBuffer9::GetPriority, IDirect3DVertexBuffer9::GetPriority


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