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Microsoft DirectX 9.0 |
Sets a floating-point vertex shader constant.
Syntax
HRESULT SetVertexShaderConstantF(
UINT StartRegister, CONST float *pConstantData, UINT Vector4fCount );
Parameters
- StartRegister
- [in] Register number that will contain the first constant value.
- pConstantData
- [in] Pointer to an array of constants.
- Vector4fCount
- [in] Number of four float vectors in the array of constants.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.