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Microsoft DirectX 9.0 |
Sets a texture.
Syntax
HRESULT SetTexture(
D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture );
Parameters
- hParameter
- [in] Unique identifier. See Handles.
- pTexture
- [in] Texture object. See IDirect3DBaseTexture9.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
See Also
ID3DXBaseEffect::GetTexture