|Microsoft DirectX 9.0|
The VTrackSwapPriorities method switches the priority levels of two tracks.
Given two priority levels, this method switches the virtual tracks at those priorities. When the method returns, the track that was at the first priority level is now at the second priority level, and vice versa.
object.VTrackSwapPriorities( VirtualTrackA As Long, VirtualTrackB As Long )
First priority level at which to swap virtual tracks.
Second priority level at which to swap virtual tracks.
If the method fails, an error is raised, and Err.Number can be set to one of the following values: