|Microsoft DirectX 9.0|
Inserts or retrieves virtual tracks on a
A composition is a collection of layers that acts as a composited
The topmost nodes in the
For more information, see The Timeline Model.
This object has the following methods.
|GetCountOfType||Retrieves the number of objects of a given type contained in this composition and all of its virtual tracks, recursively.|
|GetNextVTrack||Retrieves the next virtual track after a specified virtual track.|
|GetRecursiveLayerOfType||Performs a depth-first ordering of the virtual tracks contained in this composition, and retrieves the nth virtual track from that ordering.|
|GetRecursiveLayerOfTypeI||Not supported for Visual Basic.|
|GetVTrack||Retrieves the virtual track at the specified priority.|
|VTrackGetCount||Retrieves the number of virtual tracks contained in the composition.|
|VTrackInsBefore||Inserts a virtual track into the composition at the specified priority.|
|VTrackSwapPriorities||Switches the priority levels of two tracks.|
Include a reference in your project to "Dexter 1.0 Type Library" (Qedit.dll).