Microsoft DirectX 9.0 |
The SaveToBlob method saves the property data to a persistence format.
Syntax
HRESULT SaveToBlob(
LONG *pcSize,
BYTE **ppb
);
Parameters
pcSize
[out] Pointer to a variable that receives the size of the data, in bytes.
ppb
[out] Address of a pointer to an array of bytes that receives the data.
Return Value
Returns an HRESULT value. Possible values include the following:
Value | Description |
S_OK | Success. |
E_OUTOFMEMORY | Insufficient memory. |
E_POINTER | NULL pointer argument. |
Remarks
The method allocates memory for the byte array. The caller must free it, using the CoTaskMemFree function.
All property names and values are truncated to 40 characters in length. For this reason, XML is the preferred persistence format. See IXml2Dex Interface.
Requirements
Header: Include Qedit.h. This header file is not compatible with Microsoft® Direct3D® headers later than version 7.
Library: Use strmiids.lib.
See Also