|Microsoft DirectX 9.0|
The Render method builds a filter graph that renders the data from a specified output pin.
HRESULT Render( IPin *ppinOut );
[in] Pointer to the IPin interface on an output pin.
Returns an HRESULT. Possible values include the following.
|VFW_S_AUDIO_NOT_RENDERED||Partial success; the audio was not rendered.|
|VFW_S_DUPLICATE_NAME||Success; the Filter Graph Manager modified a filter name to avoid duplication.|
|VFW_S_PARTIAL_RENDER||Partial success; some of the streams in this movie are in an unsupported format.|
|VFW_S_VIDEO_NOT_RENDERED||Partial success; the video was not rendered.|
|E_POINTER||NULL pointer argument.|
|VFW_E_CANNOT_CONNECT||No combination of intermediate filters could be found to make the connection.|
|VFW_E_CANNOT_RENDER||No combination of filters could be found to render the stream.|
|VFW_E_NO_ACCEPTABLE_TYPES||There is no common media type between these pins.|
|VFW_E_NOT_IN_GRAPH||The filter to which this pin belongs is not in the filter graph.|
This method renders the data from a specified output pin, adding new filters to the graph as needed. Filters are tried in the same order as for the IGraphBuilder::Connect method. For more information, see Intelligent Connect.
During the connection process, the Filter Graph Manager ignores pins on intermediate filters if the pin name begins with a tilde (~). For more information, see PIN_INFO.