|Microsoft DirectX 9.0|
The Skip method skips over a specified number of pins.
HRESULT Skip( ULONG cPins );
[in] Number of pins to skip.
Returns one of the following HRESULT
|S_FALSE||Skipped past the end of the sequence.|
|VFW_E_ENUM_OUT_OF_SYNC||The filter's state has changed and is now inconsistent with the enumerator.|
If the number of pins changes, the enumerator is no longer consistent with the filter, and the method returns VFW_E_ENUM_OUT_OF_SYNC. Discard any data obtained from previous calls to the enumerator, because it might be invalid. Update the enumerator by calling the IEnumPins::Reset method. You can then call the Skip method safely.