|Microsoft DirectX 9.0|
The GetFrequency method retrieves the frequency, in samples per second, at which the buffer is playing.
HRESULT GetFrequency( LPDWORD pdwFrequency );
Address of a variable that receives the frequency at which the audio buffer is being played, in hertz.
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be one of the following error values:
The frequency value for software buffers is in the range of DSBFREQUENCY_MIN to DSBFREQUENCY_MAX, defined in Dsound.h. Hardware buffers can return other values.
Header: Declared in dsound.h.