Microsoft DirectX 9.0

IDirectSound3DListener8::SetDopplerFactor

The SetDopplerFactor method sets the multiplier for the Doppler effect.

Syntax

HRESULT SetDopplerFactor(
  D3DVALUE flDopplerFactor, 
  DWORD dwApply 
);

Parameters

flDopplerFactor

Doppler factor. D3DVALUE is defined as float.

dwApply

Value that specifies when the setting should be applied. This value must be one of the following:

Value Description
DS3D_DEFERRED Settings are not applied until the application calls the IDirectSound3DListener8::CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation.
DS3D_IMMEDIATE Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be DSERR_INVALIDPARAM.

Remarks

The Doppler factor has a range of DS3D_MINDOPPLERFACTOR (no Doppler effects) to DS3D_MAXDOPPLERFACTOR (defined as 10 times the Doppler effects found in the real world). The default value is DS3D_DEFAULTDOPPLERFACTOR (1.0).

Requirements

  Header: Declared in dsound.h.

See Also