|Microsoft DirectX 9.0|
The SetVelocity method sets the velocity of the sound source.
HRESULT SetVelocity( D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply );
x, y, and z
Values that specify the coordinates of the velocity vector, in meters per second by default. DirectSound may adjust these values to prevent floating-point overflow. D3DVALUE is defined as float.
Value that specifies when the setting should be applied. This value must be one of the following:
|DS3D_DEFERRED||Settings are not applied until the application calls the IDirectSound3DListener8::CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation.|
|DS3D_IMMEDIATE||Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers.|
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
Velocity is used only for calculating Doppler effect. It does not change the position of the buffer. For more information, see Doppler Effect.
The default unit of measurement is meters per second, but this can be changed by using the IDirectSound3DListener8::SetDistanceFactor method.
Header: Declared in dsound.h.