Microsoft DirectX 9.0 |
The SetDistanceFactor method sets the distance factor, which is the number of meters in a vector unit.
Syntax
HRESULT SetDistanceFactor(
D3DVALUE flDistanceFactor,
DWORD dwApply
);
Parameters
flDistanceFactor
Distance factor. D3DVALUE is defined as float.
dwApply
Value that specifies when the setting should be applied. This value must be one of the following:
Value | Description |
DS3D_DEFERRED | Settings are not applied until the application calls the IDirectSound3DListener8::CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation. |
DS3D_IMMEDIATE | Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers. |
Return Values
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
Remarks
The distance factor has a range of DS3D_MINDISTANCEFACTOR to DS3D_MAXDISTANCEFACTOR, defined in Dsound.h as FLT_MIN and FLT_MAX respectively. The default value is DS3D_DEFAULTDISTANCEFACTOR, or 1.0.
Requirements
Header: Declared in dsound.h.
See Also