|Microsoft DirectX 9.0|
The GetMinDistance method retrieves the minimum distance, which is the distance from the listener at which sounds in this buffer begin to be attenuated.
HRESULT GetMinDistance( D3DVALUE * pflMinDistance );
Address of a variable that receives the minimum distance, in meters by default. D3DVALUE is defined as float.
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
By default, the minimum distance value is DS3D_DEFAULTMINDISTANCE, defined as 1.0 (corresponding to 1.0 meter at the default distance factor of 1.0 meters per unit).
Header: Declared in dsound.h.