Microsoft DirectX 9.0 |
The GetMinDistance method retrieves the minimum distance, which is the distance from the listener at which sounds in this buffer begin to be attenuated.
Syntax
HRESULT GetMinDistance(
D3DVALUE * pflMinDistance
);
Parameters
pflMinDistance
Address of a variable that receives the minimum distance, in meters by default. D3DVALUE is defined as float.
Return Values
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
Remarks
By default, the minimum distance value is DS3D_DEFAULTMINDISTANCE, defined as 1.0 (corresponding to 1.0 meter at the default distance factor of 1.0 meters per unit).
Requirements
Header: Declared in dsound.h.
See Also