|Microsoft DirectX 9.0|
The GetMaxDistance method retrieves the maximum distance, which is the distance from the listener beyond which sounds in this buffer are no longer attenuated.
HRESULT GetMaxDistance( D3DVALUE * pflMaxDistance );
Address of a variable that receives the maximum distance, in meters by default. D3DVALUE is defined as float.
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
The default maximum distance, defined as DS3D_DEFAULTMAXDISTANCE, is effectively infinite.
Header: Declared in dsound.h.