Microsoft DirectX 9.0 |
The SetPalette method attaches the DIRECTDRAWPALETTE specified to a surface. The Surface will use this Palette for all subsequent operations. The palette change takes place immediately, without regard to refresh timing.
Syntax
HRESULT SetPalette(
LPDIRECTDRAWPALETTE lpDDPalette
);
Parameters
lpDDPalette
Pointer to the IDirectDrawPalette interface of the palette to use for future operations.
Return Values
Value | Description |
DD_OK | The method succeeded. |
DDERR_INVALIDOBJECT | DirectDraw received a pointer that was an invalid DirectDraw object. |
DDERR_NOEXCLUSIVEMODE | Operation requires the application to have exclusive mode but the application does not have exclusive mode. |
DDERR_NOT8BITCOLOR | DirectDrawSurface is not in 8-bit color mode and the requested operation requires 8-bit color. |
DDERR_UNSUPPORTED | Action not supported. |
DDERR_GENERIC | Generic failure. |
DDERR_INVALIDPARAMS | One or more of the input parameters is invalid. |
DDERR_NOPALETTEATTACHED | No palette object attached to this surface. |
DDERR_NOPALETTEHW | No hardware support for 16- or 256-color palettes. |
DDERR_SURFACELOST | Access to this surface is being refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have Restore called on it. |
See Also