Microsoft DirectX 9.0 |
The EnumOverlayZOrders method enumerates the overlays on the specified destination. The overlays can be enumerated in front-to-back or back-to-front order.
Syntax
HRESULT EnumOverlayZOrders(
DWORD dwFlags,
LPVOID lpContext,
LPDDENUMSURFACESCALLBACK lpfnCallback
);
Parameters
dwFlags
One of the following flags.
Value | Description |
DDENUMOVERLAYZ_BACKTOFRONT | Enumerates overlays back-to-front. |
DDENUMOVERLAYZ_FRONTTOBACK | Enumerates overlays front-to-back. |
lpContext
Points to the user-defined context that will be passed to the callback for each overlay surface.
lpfnCallback
Points to the callback function that will be called for each overlay that is being overlayed on this surface. See Remarks.
Return Values
Value | Description |
DD_OK | The method succeeded. |
DDERR_INVALIDOBJECT | DirectDraw received a pointer that was an invalid DirectDraw object. |
DDERR_INVALIDPARAMS | One or more of the input parameters is invalid. |
Remarks
The callback function passed as lpEnumCallback must have the following syntax:
lpEnumSurfacesCallback(LPDIRECTDRAWSURFACE lpDDSurface,
LPDDSURFACEDESC pDDSurfaceDesc, LPVOID lpContext);
The lpDDSurface parameter points to the surface that is overlayed on this surface.
The lpDDSurfaceDesc parameter points to a DDSURFACEDESC structure that describes the overlayed surface.
The lpContext parameter contains the value that was passed in the lpContext parameter of EnumOverlayZOrders.
The callback function should return one of the following values:
Value | Description |
DDENUMRET_OK | Continue the enumeration. |
DDENUMRET_CANCEL | Stop the enumeration. |
See Also