|Microsoft DirectX 9.0|
Note The ICaptureGraphBuilder interface is deprecated. Use ICaptureGraphBuilder2 instead.
Connects a source filter's pin, of an optionally specified category, to the rendering filter, and optionally through another filter.
HRESULT RenderStream( const GUID *pCategory, IUnknown *pSource, IBaseFilter *pfCompressor, IBaseFilter *pfRenderer );
[in] Pointer to a GUID specifying which output pin of the source filter to connect. See Pin Property Set for a list of all pin categories. NULL indicates render the only output pin, regardless of category.
[in] Pointer to an IBaseFilter or an IPin interface representing either the source filter or an output pin. Source filters are typically a file source filter, such as an AVI file source filter or a capture filter.
[in] Pointer to an IBaseFilter interface representing the optional compression filter.
[in] Pointer to an IBaseFilter interface representing the renderer. You can use the ppf (multiplexer) parameter from ICaptureGraphBuilder::SetOutputFileName to supply this value.
Returns VFW_S_NOPREVIEWPIN if the capture filter has a capture pin but no preview pin, and you call RenderStream with the &PIN_CATEGORY_PREVIEW category on the capture pin. In this case, RenderStream will render the preview pin of the Smart Tee filter. For more information, see Remarks.
If you specify a non-NULL Pin Property Set GUID for pCategory and a capture filter for pSource, this method instantiates and connects additional required upstream filters, such as TV tuners and crossbars. It then renders the capture pin of pSource.
If pSource is a pin, then specify NULL for pCategory and this method renders the stream from that pin.
If the source filter has only one output pin, specify NULL for pCategory.
pSource, pfCompressor, and pfRenderer filters given as parameters must be present in the graph before this method is called.
If you are building a capture graph that is using WDM capture filters, this method will build all necessary upstream filters as well as the downstream filters.
Some capture filters that work with new WDM VPE (Video Port Extension) video capture hardware have video port pins instead of preview pins meant for previewing. Video port pins do not connect directly to a video renderer, but instead to a special filter called the Overlay Mixer. Your application does not need to worry about this. All you have to do is call RenderStream with PIN_CATEGORY_PREVIEW and the capture graph builder will correctly render the VIDEO PORT pin through an overlay mixer if that is what is necessary.
When you render a capture or preview pin of a video capture filter (using RenderStream with the PIN_CATEGORY_CAPTURE or PIN_CATEGORY_PREVIEW category) and the capture filter has a capture pin but no preview pin, the Smart Tee filter will be used automatically to allow simultaneous capture and preview. For example, calling RenderStream with the PIN_CATEGORY_CAPTURE category will actually connect a Smart Tee filter to the capture pin of the filter, and then render the capture pin of the Smart Tee. If you then call RenderStream with the PIN_CATEGORY_PREVIEW category on the capture pin, it will actually render the preview pin of the Smart Tee. If calling RenderStream with PIN_CATEGORY_PREVIEW results in using the capture pin and a Smart Tee filter, RenderStream will return VFW_S_NOPREVIEWPIN to indicate this. Thus, if FindInterface fails to find a preview interface, you may need to call FindInterface with the PIN_CATEGORY_PREVIEW category and with the PIN_CATEGORY_CAPTURE category, because the preview interface can be found by looking downstream of the capture pin of the capture filter.