|Microsoft DirectX 9.0|
The WaitForNext method waits for the next pending read request to complete.
HRESULT WaitForNext( DWORD dwTimeout, IMediaSample **ppSample, DWORD_PTR *pdwUser );
[in] Specifies a time-out in milliseconds. Use the value INFINITE to wait indefinitely
[out] Address of a variable that receives an IMediaSample interface pointer.
[out] Pointer to a variable that receives the value of the dwUser parameter specified in the IAsyncReader::Request method.
Returns an HRESULT value. Possible values include the following.
|VFW_E_TIMEOUT||The time-out expired, or the pin is flushing.|
|VFW_E_WRONG_STATE||The pin is flushing.|
|E_FAIL||A read error occurred.|
|S_FALSE||Reached the end of the file; retrieved fewer bytes than requested.|
If the method succeeds, the ppSample parameter contains a pointer to a media sample, whose buffer holds the requested data. Call the IMediaSample::GetTime method and divide the results by 10,000,000 to determine the start and stop bytes. Samples may be returned out of order. Release the sample when you are finished processing the data.
The method fails if the pin is flushing. However, it may return an empty sample in ppSample. If *ppSample is non-NULL, release the sample and discard it. For more information, see IAsyncReader::BeginFlush.
If a read error occurs, the source filter sends an error event to the Filter Graph Manager; the caller does not have to signal an error.