Microsoft DirectX 9.0

IMediaSample Interface

The IMediaSample interface sets and retrieves properties on media samples. A media sample is a COM object that contains a block of media data. Media samples support the use of shared memory buffers among filters.

Typically, applications do not call methods on this interface. Filters use this interface to set properties on samples, and deliver the samples to a downstream filter. The downstream filter uses the interface to retrieve the properties and read the data. The filter can modify the data in place, or it can copy the sample, modify the copy, and pass the copy downstream.

The IMediaSample2 interface inherits this interface.

In addition to the methods inherited from IUnknown, the IMediaSample interface exposes the following methods.

Method Description
GetActualDataLength Retrieves the length of the valid data in the buffer.
GetMediaTime Retrieves the media times for this sample.
GetMediaType Retrieves the media type, if the media type differs from the previous sample.
GetPointer Retrieves a read/write pointer to this buffer's memory.
GetSize Retrieves the size of the buffer.
GetTime Retrieves the stream times at which this sample should begin and finish.
IsDiscontinuity Determines if this sample represents a break in the data stream.
IsPreroll Determines if this sample is a preroll sample.
IsSyncPoint Determines if the beginning of this sample is a synchronization point.
SetActualDataLength Sets the length of the valid data in the buffer.
SetDiscontinuity Specifies whether this sample represents a break in the data stream.
SetMediaTime Sets the media times for this sample.
SetMediaType Sets the media type for the sample.
SetPreroll Specifies whether this sample is a preroll sample.
SetSyncPoint Specifies whether the beginning of this sample is a synchronization point.
SetTime Sets the stream time when this sample should begin and finish.