Microsoft DirectX 9.0 |
This structure is used to pass raster ops, effects, and override information to the Blt method. It is also part of the DDBLTBATCH structure used with the BltBatch method.
typedef struct _DDBLTFX{
DWORD dwSize;
DWORD dwDDFX;
DWORD dwROP;
DWORD dwDDROP;
DWORD dwRotationAngle;
DWORD dwZBufferOpCode;
DWORD dwZBufferLow;
DWORD dwZBufferHigh;
DWORD dwZBufferBaseDest;
DWORD dwZDestConstBitDepth;
union
{
DWORD dwZDestConst;
LPDIRECTDRAWSURFACE lpDDSZBufferDest;
};
DWORD dwZSrcConstBitDepth;
union
{
DWORD dwZSrcConst;
LPDIRECTDRAWSURFACE lpDDSZBufferSrc;
};
DWORD dwAlphaEdgeBlendBitDepth;
DWORD dwAlphaEdgeBlend;
DWORD dwReserved;
DWORD dwAlphaDestConstBitDepth;
union
{
DWORD wAlphaDestConst;
LPDIRECTDRAWSURFACE lpDDSAlphaDest;
};
DWORD dwAlphaSrcConstBitDepth;
union
{
DWORD dwAlphaSrcConst;
LPDIRECTDRAWSURFACE lpDDSAlphaSrc;
};
union
{
WORD dwFillColor;
LPDIRECTDRAWSURFACE lpDDSPattern;
};
DDCOLORKEY dckDestColorkey;
DDCOLORKEY dckSrcColorkey;
} DDBLTFX,FAR* LPDDBLTFX;
Members
dwSize
Size of the structure. Must be initialized before the structure is used.
dwDDFX
FX operations.
Flag | Description |
DDBLTFX_ARITHSTRETCHY | If stretching, use arithmetic stretching along the y-axis for this blit. |
DDBLTFX_MIRRORLEFTRIGHT | Do this blit mirroring the surface left to right. Spin the surface around its y-axis. |
DDBLTFX_MIRRORUPDOWN | Do this blit mirroring the surface up and down. Spin the surface around its x-axis. |
DDBLTFX_NOTEARING | Schedule this blit to avoid tearing. |
DDBLTFX_ROTATE180 | Do this blit rotating the surface 180 degrees clockwise. |
DDBLTFX_ROTATE270 | Do this blit rotating the surface 270 degrees clockwise. |
DDBLTFX_ROTATE90 | Do this blit rotating the surface 90 degrees clockwise. |
DDBLTFX_ZBUFFERRANGE | Do this z blit using dwZBufferLow and dwZBufferHigh as range values specified to limit the bits copied from the source surface. |
DDBLTFX_ZBUFFERBASEDEST | Do this z blit adding the value of dwZBufferBaseDest to each of the sources' z values before comparing it with the destination z values. |
dwROP
Win32 raster operations.
dwDDROP
DirectDraw raster operations.
dwRotationAngle
Rotation angle for the blit.
dwZBufferOpCode
Z buffer compares.
dwZBufferLow
Low limit of Z buffer.
dwZBufferHigh
High limit of Z buffer.
dwZBufferBaseDest
Destination base value.
dwZDestConstBitDepth
Bit depth used to specify Z constant for destination.
dwZDestConst
Constant to use as Z buffer for destination.
lpDDSZBufferDest
Surface to use as Z buffer for destination.
dwZSrcConstBitDepth
Bit depth used to specify Z constant for source.
dwZSrcConst
Constant to use as Z buffer for source.
lpDDSZBufferSrc
Surface to use as Z buffer for source.
dwAlphaEdgeBlendBitDepth
Bit depth used to specify constant for alpha edge blend.
dwAlphaEdgeBlend
Alpha for edge blending.
dwReserved
Reserved for future use.
dwAlphaDestConstBitDepth
Bit depth used to specify alpha constant for destination.
dwAlphaDestConst
Constant to use as Alpha Channel.
lpDDSAlphaDest
Surface to use as Alpha Channel.
dwAlphaSrcConstBitDepth
Bit depth used to specify alpha constant for source
dwAlphaSrcConst
Constant to use as Alpha Channel.
pDDSAlphaSrc
Surface to use as Alpha Channel.
dwFillColor
Fill color in RGB or Palettized.
lpDDSPattern
Surface to use as pattern.
dckDestColorkey
DestColorkey override.
dckSrcColorkey
SrcColorkey override.
See Also