|Microsoft DirectX 9.0|
The Receive method receives the next media sample in the stream. This method implements the IMemInputPin::Receive method.
HRESULT Receive( IMediaSample *pSample );
Pointer to the sample's IMediaSample interface.
Returns an HRESULT value. Possible values include those shown in the following table.
|S_FALSE||Pin is currently flushing; sample was rejected.|
This method calls the pin's CBaseInputPin::Receive method, which checks the pin's streaming state and checks for format changes in the media type. Then it calls the filter's CTransformFilter::Receive method, which processes the sample and delivers it downstream.
If the filter needs to access the sample after this method returns, it should hold a reference count by calling the IUnknown::AddRef method on the sample. For example, some decoder filters need the current sample in order to decode the next sample.