|Microsoft DirectX 9.0|
Applications can set up audiopaths in the following ways:
An audiopath configuration object can be loaded just like any other object, by using IDirectMusicLoader8::GetObject or IDirectMusicLoader8::LoadObjectFromFile. A configuration embedded in a segment can be retrieved by using IDirectMusicSegment8::GetAudioPathConfig.
The audiopath configuration object does not have a unique interface or methods, and your application cannot change the configuration in any way. All you can do with the object is pass it, by its IUnknown interface, to IDirectMusicPerformance8::CreateAudioPath. For example code, see Playing Sounds on Audiopaths.
Audiopath configurations are the only means of creating nonstandard audiopaths. For instance, if different