Microsoft DirectX 9.0 |
The put_PrerollTime method sets the amount of data that will be queued before the start position. This method implements the IMediaPosition::put_PrerollTime method.
Syntax
HRESULT put_PrerollTime(
REFTIME llTime
);
Parameters
llTime
Preroll time, in seconds.
Return Value
Returns the HRESULT value from the connected pin.
See Also