Microsoft DirectX 9.0 |
The put_PrerollTime method sets the amount of data that will be queued before the start position.
Syntax
HRESULT put_PrerollTime(
REFTIME llTime
);
Parameters
llTime
[in] Preroll time, in seconds.
Return Values
Returns an HRESULT value. Possible values include the following.
Value | Description |
S_OK | Success. |
E_NOTIMPL | Not implemented. |
Remarks
The preroll is the time prior to the start position at which nonrandom access devices, such as tape players, should start rolling.
See Also