Microsoft DirectX 9.0 |
The CBaseObject class is an abstract class for implementing Microsoft® DirectShow® objects. To implement Component Object Model (COM) objects, use the CUnknown class, which derives from CBaseObject.
Most of the DirectShow classes derive from CBaseObject. This class provides debugging assistance by keeping a count of all the DirectShow objects active during run time. The object count is stored in a class-static member variable:
class CBaseObject
{
private:
static LONG m_cObjects; // Total number of objects active.
/* ... */
};
In debug builds, the DLL will assert if it is unloaded while the object count is greater than zero. This makes it easier to track down leaks caused by reference-counting problems.
The CObject constructor takes one argument, a debugging name for the object. This name is stored in a global table in the DLL. The DbgDumpObjectRegister function formats a list of the objects active in the DLL, and sends it to the debug output.
Requirements
Header: Declared in Combase.h; include Streams.h.
Library: Use Strmbase.lib (retail builds) or Strmbasd.lib (debug builds).
Class Methods | |
CBaseObject | Constructor method. |
~CBaseObject | Destructor method. |
ObjectsActive | Retrieves the count of active objects. |