Microsoft DirectX 9.0

D3DXCreateEffectCompilerFromFile Function

Creates an effect compiler from an ASCII or binary effect description.


HRESULT D3DXCreateEffectCompilerFromFile(      

    LPCSTR pSrcFile,     CONST D3DXMACRO* pDefines,     LPD3DXINCLUDE pInclude,     DWORD Flags,     LPD3DXEFFECTCompiler *ppEffectCompiler,     LPD3DXBUFFER *ppParseErrors );


[in] Pointer to the filename. This parameter supports both Unicode and ANSI strings. See Remarks.
[in] Pointer to the preprocessor definitions. See D3DXMACRO.
[in] Optional interface pointer, ID3DXInclude, to use for handling #include directives. If this value is NULL, #includes will either be honored when compiling from a file or will cause an error when compiled from a resource or memory.
[in] Compile options identified by D3DXSHADER.
[out, retval] Address of a pointer to an ID3DXEffectCompiler interface, containing the effect compiler.
[out, retval] Address of a pointer to an ID3DXBuffer interface, containing any error messages that occurred during compilation. This parameter can be set to NULL to ignore error messages.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft?Direct3D?could not allocate sufficient memory to complete the call.


The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateEffectCompilerFromFileW. Otherwise, the function call resolves to D3DXCreateEffectCompilerFromFileA because ANSI strings are being used.

Function Information

Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXCreateEffectCompiler, D3DXCreateEffectCompilerFromResource

© 2002 Microsoft Corporation. All rights reserved.